Please note: nothing has been done with the PDF Packs yet and, in fact this post is meant only as a temporary means of sharing a single (pdf) file. Essentially, this is an updated rules addendum containing changes that have been in development over the past several years, some of them going as far back as 2016. Click on the link below to download the latest addendum, which replaces the previous version (included with the pdf packs in Oct 2017) and contains roughly 37 pages of game content, revisions, changes and updates. The whole thing is formatted landscape and meant to be printed (20 sheets) single-sided, which should just about be enough for a regular staple to handle. Once more free time becomes available the file will get added to the pdf packs so that anyone who comes along (to download the game) will have this updated addendum, which is meant to serve more as a guide for helping players get their own set up-to-date. At the same time we hope to replace this (or add a new) blog entry, offering a bit more background on how things have come along. We do want to be cautious about setting expectations in that various decks and components will continue to be still fully playable but somewhat out-of-date for the foreseeable future. The main thing this addendum brings are some fresh new ideas and ways of going about things. A few big changes are included. We hope you like them.
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Clear blue water surrounding the island. Ocean waves crashing in the distance. A large piece of heavy-duty plastic washes up on the beach. Someone and his pet rock regard this unfamiliar (and yet somehow familiar) object as they contemplate the significance of its arrival. "Bakersfield..." The sound of a seagull passing overhead as the tide ripples across the sand. Pet rock, as usual, says nothing. Somewhere in the back of the mind a light bulb turns on... "Bakersfield!"
I know. What in the heck have you been doing all this time!! no one asks. Huh. I'm not even sure. But this much is true sure enough, developing a simple yet actually rather complicated rpg boardgame is, as the Hauflins would say, "Nothing to shake a bobble at and no mistake." One has to have time to play the game, and think about stuff, and then write stuff down (boring), talk about it for a while, go make another cup of coffee, play video games because Breath of the Wild is just that good, come back and talk about stuff again only more serious this time. And theeeeeen, if something's going to change well I don't know but all these files have to get updated and then you have to do a funny blog post -- who said that? okay blog post to get everyone up to date. Then print out new cards and stuff. It's ... alot of work okay. And also our sailing ship the "Endless Horizon" was caught in a storm and we ended up washed ashore with nothing but shoes that wouldn't fit and a talking volleyball that, frankly, kind of made us uneasy so we had to toss it out to sea ...only it keeps coming back and it just sits there, and we just sit there and we're like "...the volleyball is back again. What should we do now" and then the other person is like, "well we need food could we maybe just ignore it" and the other person is like, "no." So we have to take it with us. Okay that story is not entirely true ...sometimes the volleyball is kind of amusing. Where was I going with that? Oh yes. Delays. delays. keep typing the word delaaaaays just to make a point. So there we were. Stuck on a remote island, far from civilization and it's really hard to keep the computer up and running (I mean you should see the contraption we got going just to keep it humming, and don't even ask about connecting to the internet...) and yet somehow, trying to work on a game that, at best can only be played by the most dedicated of quite very special people willing to put ever so much time into building a set. Who would do it? Why would they do it!? You'd have to be pretty much bonkers to think that you could make such a thing (let alone share it with the world on a shoestring budget). But then, maybe not knowing quite what you're getting yourself into can be its own sort of benefit. Hang on. If we're connected to the internet then maybe we could just, ask for help? Eh?! What's that? "Hey mister Hobgoblin, whatcha doing there next to the elaborate contraption? Em, that part there is a rare one-of-a-kind transistor thingy (that we had to go on an epic quest just to find and there's only one and our computer can't work without it, let alone the coffee maker which is like, super important to us)." "Hey! Please don't take that! Stop! You there! I said .... .... ...." End transmission.
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