Good balance is always a top concern and even with this change the same overall dynamic (between the various character classes) remains. For example, during character creation Elves and Humans can give the impression of being superior, whereas Hauflins (who haven't yet acquired a good permanent Mount) may find earning the Hero Award a greater challenge in the meantime. Of course the advantage to Khajathi, with their natural high Agility should not be understated. These new adjustments to Dwarves and Malornians should bring them into greater parity with the others ~ especially as it relates to the Fighter's Guild.
Heroes of Feonora, RPG Board Game
Dwarf and Malornian character classes have been upgraded with a new health mechanic in the form of Fortitude Hit Counters.
See: Health Tracker and section of Game Manual on Health Trackers
Changed Protective Gear to single-use items
Changed Ned the Pirate (C048) to "Charlotte de Pirate" who will not be so easy to recruit. Four additional Treasure Hunters have been added...
Figly the Guard (P013), Group of Grunchies (P015) and One-Legged Pete (P014) have been unceremoniously downgraded to d6 level fighters.
Armlann the Metalsmith (P035) and Arvatheryn the Ranger (P036) are now d8
Larn the Legendary Hero (D12) has been replaced with Perfidious Lurch (d8)
Fairies no longer send the group backwards
Trap Doors no longer send the group backwards