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More Activity at the Stables

7/27/2016

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Following on the recent Companion deck refresh the Mounts have now also been brought up to the new standard of 'narrative design' for card elements.  Every card in the deck has been affected in one way or another by these changes, along with some new arrivals at the Stables.  Below are a few of the more notable changes.
Dispassionate Cow (M002) has been changed to "Affordable Cow" to better reflect its nature as an economy mount for Adventurers on a budget

Well Fed Pig (M005) is now described more accurately as "Rambunctious Pig" to reflect the things it gets into before meals, after meals and in the further pursuit of unscheduled meals. Movement has been upgraded from 5 to 6

Gentle Agiyuba's (M010) Movement has been upgraded from 6 to 7
Big Shaggy Dog's (M012) Movement has been upgraded from 6 to 7
Compassionate Elephant's (M013) Movement has been upgraded from 6 to 7
Battle Hardened Elephant's (M014) Movement has been upgraded from 6 to 7
Wooly Mammoth's (M015) Movement has been upgraded from 6 to 7

What we have all been casually referring to as Ladybug (M020) it turns out, is in fact a rare "Exotic Lady Beetle" which explains why so few have ever been encountered in the wild or even noted in explorer's journals

Merrick finally got around to fixing that squeaky joint on the Undead Horse (M021) which has restored its Movement back up to 8 ...still lower than the days of being a healthy and energetic un-undead horse

Mountain Bear's (M022) Movement has been upgraded from 7 to 8

Adult Caterpillar (M024) has been changed to "Enchanted Caterpillar" now that we finally understand the story, or maybe we should say "legend" behind it

The Sylpheosaur (M032) was abruptly adopted by a group of Goblins who wanted to use it in a music video for something called "you-toob."  Merrick, being a decent sort, tried to caution them about certain gestures that the creature might interpret as an invitation to eat, but that only got them on to practicing their dance moves and making the Sylpheosaur hungry (and more interested in going with them).  Meanwhile, a replacement has come along that many have thought long extinct...

With help from Fessiwig's Apprentice the unique breed of the Grasshopper (M036) has at last been identified.  We are still trying to track down the amazing person who managed to train it, and perhaps unlock further secrets of this mysterious creature

The Well Bred Horse (M040) was adopted by a noble for an upcoming spread in "Noble's Quarterly."  The horse was skeptical at first, until it spied one of those 'behind the scenes' articles and all the horse pampering involved.  Maybe they will be a good fit after all.  Meanwhile, over at the stables a large crowd has already gathered around to get a look at the latest little newcomer

Solid, Reliable Horse (M042) hasn't returned with its rider and they're long overdue.  Merrick only knows that it was a secret mission and he's beginning to worry.  Well, on the lighter side of things, the new arrival has such a personality... playful and intelligent, keen on fish. The other animals are already quite taken with it

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Modified Ransom Ratings

7/19/2016

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Okay.  Alright.  Where were we?  Oh yes.  It's looking like the (1.2) update will be delayed for a while yet and we wanted players to be able to enjoy some of the improvements in the meanwhile.  This entry isn't meant to reflect all of the upcoming changes, just those few that are easiest to communicate in a short post.

The new Ransom formula is going to be the thing that requires the most explanation so we'll start with the smaller ones first.

We haven't traditionally published changes beforehand like this so please understand, again, no files have been modified as these changes are still being integrated with the game manuals.

Currently, when a character is killed the Death Penalty dictates that any Permanent Mount has been lost as a result.  That is a tough penalty made all the more heart-rending when a character has painstakingly worked their way up to one of the advanced mounts.  We wanted to give an alternative way out while still maintaining the weight of a fallen character.
A more flexible Death Penalty - Player now has a choice between losing Permanent Mount or number of Ranks equivalent to the Mount's movement.  If the Rank option is chosen then this takes the place of the 1-rank Defeat penalty.
Recruiting Companions in a Single Player game
During Town Time in a solo adventure the player may now draw two Companion cards (at a time) and attempt to recruit one, both or neither of them all in one go.
Charisma is still required to recruit and travel with two companions.

Victory Badges
The last round for Treasure Hunter... the badge will be awarded to whichever character has diligently contributed the most money to their Retirement fund.  After that, it comes down to whoever can most closely guess the number of Copper Pieces in the other candidate's coin purse.
This replaces 'player who rolls a Set, Sequence or Combo.'

The last round for Bounty Hunter... then it will have to come down to this, whoever can create the most accurate list of:  a) the criminals who came out, b) the criminals who did not come out, c) the other party members
This replaces 'an Agility or Persuasion roll of 8 or higher.'

Modified Ransom ratings/formula - The primary goal here was to give higher ranked characters a better chance at paying out a ransom, integrate persuasion for its roleplaying value and factor for the contextual and arbitrary value of artifacts.

The new Ransom formula will look something like this:

Human,  Rank x 3.5 - Persuasion roll = Ransom share
An Elf,  Rank x 3 - Persuasion roll = Ransom share
Dwarf, Rank x 2.5 - Persuasion roll = Ransom share
Malornian,  Rank x 2 - Persuasion roll = Ransom share
Khajathi,  Rank x 2 - Persuasion roll = Ransom share
Hauflin, Rank x 1.5 - Persuasion roll = Ransom share

When using a calculator to tabulate a character's ransom share ignore any numbers after the decimal place.  In other words we're not going to concern ourselves with rounding.  So, for example, a Human of Rank 37 x 3.5 gives 129.5 which means that we take only 129 and subtract the impending Persuasion roll.  After that the Character may (if necessary) contribute trinkets and artifacts to help make up their ransom share.
The value of artifacts - Along with trinkets, which have a stated value on the card, the going rate for artifacts on the under market is 25CP per artifact.  This may help with your bargaining position so long as the Merchant's Guild doesn't get wind of such an illicit (and most shameful) transaction.

The finer details of paying a ransom - The minimum possible ransom share for any single character is 1 Copper Piece, no matter how the formula comes out.  Maybe the bad guys figure you for broke and don't want to waste the effort.  It could be they are easily swayed with clever dialog, or maybe they're much weaker than you realize (but they're trying to hide it).  Also, paying up is a one-way transaction.  Basically, at no point during the payoff will the End Boss be handing over any coins.  This means that Trinkets and Artifacts are handed over by individual characters but cannot be traded in exchange for Copper Pieces (even if it means a character ends up contributing more than the ransom share being demanded).

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