Heroes of Feonora
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Development on Hold for now

4/25/2020

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Hello friends. Much as we wish this post were to announce something new or exciting we only can say the reason things have been so quiet is that we haven't been able to work on further development. Real life has been, well... the way it so often goes these past few years and conditions just haven't been right for us to continue with improvements and updates.

But we are still here and always enjoying hearing from you. In fact, if you head on over to the contact form (far right of menu up top) drop a line and attach some photos of your group ~ along with what is surely a neat custom build of the game. It would be a real boost of motivation to see what players are up to.

At the moment, things being as they are, we can't anticipate when development on the game will be able to resume (so many factors) but rest assured this project remains dear to our hearts and something we'd like to continue working on for many years to come.

P.S. Filling out the player survey is a great way to contribute to the project.
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Shopping in the City

10/23/2017

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So many interesting things going on in The City.  The Royal Gardens, extravagant galas, the bustling streets, groups of strange little tourists (that look suspiciously like Goblins in disguise) snapping photos of the Cupcake Factory...  all the delightful shops and welcoming cafes to visit.  It's no wonder that folks from all over the land make a visit to The City part of their Holiday itinerary.  Visits to nearby RPG University and the School of Magic in particular are big attractions as well.  After a tough job ridding the world of evil bad guys and otherwise righting the wrongs that plague the land, our valiant heroes deserve the pleasure of an exciting (or relaxing) day browsing the quaint shops and trendy cafes of The City.
Please allow us to introduce the latest element to the world of Feonora, the new "Goods and Wares" shopping and collectibles add-on.  This entirely optional multi-page file features a selection of The City's most frequented establishments along with unique books, interesting wares, delectable treats and other rare finds.  Have a glimpse below...
collectibles
Or download the entire Goods and Wares pdf to peruse at leisure.
It's something for our Characters to enjoy at the end of the Victory Phase when they perhaps have a few extra Copper Pieces to spend.  Your Characters will find that bargaining is a big part of the shopping experience so come prepared to nab that special something for a good deal less than the price on the tag.  Just be sure to properly follow the rules of bargaining etiquette.

Speaking of extra Copper Pieces we should use this opportunity to talk about the new Banking mini-game and upcoming revisions to Bank Day cards.  There's no guarantee these changes will result in greater returns on your Character's deposits, but they should prove a more exciting way of exploring that possibility...
Up to this point the Bank has played more of a background role, during Town Time especially but also in the way it related to “Bank Day” cards.  It has served mostly as an opportunity for characters, very rarely mind, to score big returns late in the game (or at least offer a safe place to store CP away from the prying hands of Thieves, Brigands and Tax Collectors... as any good bank should).  This update maintains the original spirit of the Bank while reworking the act of making a deposit during Town Time into a new mini-game.  It also gives the various Bank Day cards a refresh, with the same opportunities to score big, or suffer a cruel and dreadful Stock Slump.
Previously, the main activities that took place in the Bank were making a deposit or withdrawal (or the occasional Trouble card).  Withdrawing funds from one’s deposit box remains the same and still consumes one Action.  What has changed is that now, whenever a Character makes a deposit they will have a chance at triggering an event... one that affects all Characters with money in the Bank.
Here's how it works.
Every time a Character makes a deposit (of any amount) the player may attempt to roll a Set, Sequence or Combo.  If successful then this player has just triggered something that we might think of as a “Market” event.  The result?  All players with a deposit have a chance to earn interest by rolling a d12 and collecting the value showing on the die... unless you have the misfortune of rolling a (1), in which case your Character’s bank funds are reduced by 1 Copper Piece.
Since it is in the nature of Thieves to have certain knowledge of and connections to The Underworld they tend to have, shall we say “insights” into some of the activities shaping the “Market.”  While not always reliable, this does enable Thieves a slightly better chance at triggering one of these events.  When making an attempt at rolling a Set, Sequence or Combo one die can be re-rolled for each Thief you control.
There's much more in the way of details on these new game elements covered in the latest Upcoming Changes document, including an example of how the new Bank Day cards will (likely) be structured...
newBankDay
...along with more thorough exposition on how everything ties together.
In the meantime, keep practicing those finer techniques of getting a solid Set, Sequence or Combo.  That way you'll have more CP to spend in The City  : D
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Character Accomplishments

9/28/2017

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Today we're introducing a new way for players to keep track of all their Character's many accomplishments.
accomplishments
The idea is to print on thicker paper front-to-back same as what is done with Character Sheets.  This is of course completely optional and more intended for players who take pleasure in such things... namely us : )

The two files are available below.

Accomplishments page1a
Accomplishments page1b
For those players who share in the joy of tracking such things we should mention there are (not terribly soon) one or two more such like on the way...
Meanwhile, one other quick note concerning the Rules Addendum that is both included in the pdf packs and hosted on the Support page.
The one hundred and eleventieth meeting of the Grand Order of Big Wooden Doors has convened and decided at last, and with no small amount of Hmmm-ing and Hrmmm-ing, to confer upon those who display skillfully the means and tenacity of cracking their great enchanted locks... some small manner of reward.

It goes something like this:

Currently, the reward for unlocking a Big Wooden Door is the freedom to continue on rather than being zapped by the Door. But the skill of defeating an enchanted lock should not go without a special reward for the lock-picker. The Doors agree.

From this moment whichever Thief (or Magic User) manages to defeat the lock will receive a reward of Copper Pieces from the Door.

Here's how it works.  Any Thief who defeats the lock on his or her first attempt will be rewarded with Copper Pieces equivalent to the number showing on the Thievery roll.  Once the Door has zapped the party the reward settles on the Lock rating, meaning that any successful attempt thereafter and the Door will issue forth Copper Pieces equivalent to the Lock Rating only ~ regardless of the number resulting from the Thievery roll.  A Magic User with an unlock spell (that doesn't fizzle or backfire) would always receive Copper Pieces equivalent to the Lock Rating.

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