The new Ransom formula is going to be the thing that requires the most explanation so we'll start with the smaller ones first.
We haven't traditionally published changes beforehand like this so please understand, again, no files have been modified as these changes are still being integrated with the game manuals.
Charisma is still required to recruit and travel with two companions.
This replaces 'player who rolls a Set, Sequence or Combo.'
The last round for Bounty Hunter... then it will have to come down to this, whoever can create the most accurate list of: a) the criminals who came out, b) the criminals who did not come out, c) the other party members
This replaces 'an Agility or Persuasion roll of 8 or higher.'
The new Ransom formula will look something like this:
An Elf, Rank x 3 - Persuasion roll = Ransom share
Dwarf, Rank x 2.5 - Persuasion roll = Ransom share
Malornian, Rank x 2 - Persuasion roll = Ransom share
Khajathi, Rank x 2 - Persuasion roll = Ransom share
Hauflin, Rank x 1.5 - Persuasion roll = Ransom share
The finer details of paying a ransom - The minimum possible ransom share for any single character is 1 Copper Piece, no matter how the formula comes out. Maybe the bad guys figure you for broke and don't want to waste the effort. It could be they are easily swayed with clever dialog, or maybe they're much weaker than you realize (but they're trying to hide it). Also, paying up is a one-way transaction. Basically, at no point during the payoff will the End Boss be handing over any coins. This means that Trinkets and Artifacts are handed over by individual characters but cannot be traded in exchange for Copper Pieces (even if it means a character ends up contributing more than the ransom share being demanded).