Credits and Acknowledgments
Textures, Vector Art and Stock Images were, in most cases, modified and re-purposed... Our gratitude goes out to the creators of these useful resources for the value they have added to this project during a phase of development with limited resources.
Character Portraits: Reggie Cuvelier, Ian Garnett, Tsuki Hikari, Clara Karell, Jason Patterson, Sparkey Davis, Pieter Verbaarschott, Michael Lee, Petra van Berkum, Guillaume Chasleries, Hayley Millward, Cade Roster, Daria Yaseva, Electra Vasiliadi, Elizabeth (lostgirl19), Contessa Goldwine, SandraWhite, Raven Flanigan, altehra, Tanja (Dragonsoul2), Begnoche48, Céline Le Nezet, Ramona Cech, Aleksandr Ermakov, Maiju Tiitta, Thane Brimhall, Michele Bucelli, Aarón Clark, S.R. Pointon, David Revoy, Francisco Goya, Ilja Repin, Jeff Preston, Edwin Blashfield, Mary Foote, Heidi Blomster, Paul Gavarni
Vector Art and Other Assets: John Olsen (johnny_automatic), Nicolas Borda, freedo, badaman, Nicu Buculei (nicubunu), Francesco 'Architetto' Rollandin, Jason Patterson, Prim Andras, Tsuki Hikari, Peileppe, Clara Karrell, Nancy Hebert, Caleb Bennetts, Brent Anderson
Some of these will have been used for a period of time and then later replaced, either with a different piece or with a more "narrative" form of artwork
Textures: Liva Rutmane (temabina), tabus, Lex Biesenbeek, Tristan Bethe, Stefan Witte, ClassicallyPrinted
Fontography: Lauren C. Brown, Manfred Klein, Claude Pelletier, S. John Ross, Petra Heidorn, Dieter Steffmann, John Stracke, extermin8tor (for the butterfly glyph), Stephen Doonan, Brian Kent, Neale Davidson, Dustin Norlander, Fredrick Nader, Daniel Midgley, Barry Schwartz, Andreas Höfeld, Mareen Fischinger, Brian Bonislawsky, Gerhard Grossman, Pablo Impallari, Igino Marini, Juan Pablo del Peral, Missy Meyer, Gaelling, Natalia Raices, Jason Nolan, Peter Olexa, John & Beth Banks, Krysten Tom, Shara Weber, Eva Barbasne Olasz and the many talented designers of West Wind Fonts, SoftMaker, Adazing Design, Locomotype and Digital Graphic Labs
Stock Imagery (et. al): Ron Bergeron, for the hand of playing cards. Jon Murphy for the great photo of authentic, hand-crafted Viking Boots (armlann.com)
Gurus of Polyhedra: Henry Groover (author of the helpful PaperCut freeware app), The Pavilion of Polyhedreality by George W. Hart, the MathWorld repository - hosted at Wolfram Alpha
Free & Open Source Software Tools: OpenOffice.org, SoftMaker FreeOffice, GIMP, Inkscape, Paint.NET, Photofiltre, PDFill Writer, PDF-XChange, Sumatra PDF, Doro PDF Writer, bioPDF Writer, Thunderbird, 7-Zip File Manager, The Font Thing (by Sue Fisher), Lingoes Project tool, Mobysaurus Thesaurus (by Anderson Hu), DiceTool (by David Rice and company at rptools.net), dice-roller (pixelweaver.com), Scribus desktop publishing tool
Helpful Advice and Other Insight: Various posts and articles by a wide range of contributors at Board Game Geek and Board Game Designers Forums, offering helpful advice in the context of their own experience for the benefit of aspiring game designers
A special mention goes out to Andrew Tullsen (www.printplaygames.com) for his help with prototyping and print-on-demand experiments, and another to Andru Chung for making us aware of the once mythical Allicrocogatordile
Valuable Web Resources: Morguefile.com, openclipart.org, imageafter.com, weebly.com, clkr.com, OpenGameArt.com, typOasis (by CybaPee), Jeroen Kessels Name Generator, Rinkworks Fantasy Name Generator, Totro Random Name Generato, thegamecrafter.com, Pixabay, delanoservice.com, the curated collection of Paul Sherman at wpclipart.com
Development of content and gameplay mechanics have drawn inspiration from a variety of sources, including numerous video games... The goal was to combine and remix these elements along with our own ideas in a way that created something conceptually new, artistically unique and hopefully memorable and fun for players of all ages.
Sources of Inspiration: The original 'classic' Dungeons & Dragons (roleplaying and custom characters); 'Dice Combination' games of the Yahtzee variety; Settlers of Catan (concept of a random criminal); the long-running series of Mario Party video games by Hudson Soft; Legend of Zelda: The Wind Waker (mini-games, collecting things) and Paper Mario: The Thousand Year Door (well-written NPCs and that cleverly addictive Troubles board). During the early days of development, back when we imagined card decks with traditional artwork on them, we found ourselves inspired by the illustrations of Tom Wham, Stephanie Tabat & David C. Sutherland (as seen in Mertwig's Maze), David A. Trampier (as seen in King of the the Tabletop) and visual presentation found in the works of Doris Matthaus and Frank Nestel. The concept of a modified ruleset for solo adventures came from "Adventure of D" by Jack Darwid. Others include memorable miscellanea from various Video Game RPGs of yesteryear ~ including especially Baldur's Gate and Morrowind, select LucasArts Adventure games, so many bizarre but endearing RPG monsters, a handful of wonderful fantasy/science fiction films and other literary works, such as those by Charles Dickens, in particular the fully realized worlds created by J.K. Rowling and J.R.R. Tolkien (alongside the film adaptations). Last but most of all was our desire to create a fun, imaginary world appropriate for casual board gamers and roleplaying enthusiasts alike.
Thanks again to all of you for creating and contributing the tools and resources, or providing the inspiration that helped make this game possible. ...to anyone who has taken the time to assemble a set and share it with friends and loved ones; those who've come back to offer their thoughts on the experience of playing the game, it’s been a joy to have you discover this elaborate thing with such unique design sensibilities that it doesn’t quite fit the usual genres.
We hope it's been as fun to play as it has been for us to share.
We hope it's been as fun to play as it has been for us to share.
Updated: 10/16/17