Here's the changelog with additional details.
With time and care small formatting enhancements have occurred throughout the entire deck, making it similar (but by no means comparable in visual aesthetic) to the production set previously available in the Shop of Wonders.
Novice Pickpocket (T005) has been replaced with Feeble Pickpocket, who is the sort of character you might find fetching the wrong coffee during the Quarterly Meeting for Thieves and Affiliated Underworld Operators ...and then tripping over Bilby's mangy cat as he turns to leave... thus flinging a big golden fluffo pastry onto the boss ...and knocking over (domino style) Guest VIP beverages ...as everyone looks on in speechless amazement.
Master Pickpocket (T008) now steals 9 Copper Pieces. Actually, he or she had always been stealing 9 but putting some of them back for amusement. Although, lately this hasn't been happening ...which might have something to do with the new collectible figurine set that was just recently released (it's imaginary!) and is now all the rage among, pretty much everyone except for Fessiwig.
...which is suspicious unto itself.
Incompetent Guard (T012), A Mysterious Encounter (T013) and Lively Performers (T020) now cause 2 Days to Pass on the Town Timer, a first, but gives Town Time better (or we should maybe say more appropriate) pacing on the whole.
The first (of formerly two) Lively Performers (T019) cards was replaced with a new town do-da which has become affectionately known as "Piglet Wrangling Derby." Don't be cheatin! And, since someone is bound to ask, Yes, the first roll counts so everyone gets at least 1 Catch = 1 Copper Piece.
The first (of formerly two) Giving Tree (T021) cards was replaced with a special random event involving the Tree of Bellathaedron, and a kind of warm recognition that we tend to think more of us could use in life, including the magical part.
We Almost Had Em (T023) has been replaced with a random event that we almost didn't include with the game on account of not wanting players to be faced with an ambiguous decision, until we realized that one of the very things we want the group having to confront is the occasional situation requiring discussion and agreement in context with character progression. We know you'll make appropriate use of it.
The exuberant Fight Promoter 'with a peculiar limp' will now go in search of The Next Big Thing (T024) in the Guild, Jail or Washout Lane only.
It's more fitting don't you think?
A new Trouble is afoot (T040) and it's been reported taking place in Washout Lane of all places. Probably because not too many upstanding citizens go back there, or because certain types of you-know-the-sort have taken to finding an opportunity for profit from the temporary misfortunes of others.
Will we let this sort of behavior go unchallenged?