Heroes of Feonora
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Ruleset version 1.1

8/26/2015

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Hello again friends and fellow adventurers.  It's been a while we know.  Remember we're developing this project in our spare time, and gosh be golly if life doesn't get distractingly busy some times.  Well; let's see then what the latest changes bring...

Each new release represents an incremental improvement overall and usually also reflects a certain theme in terms of game design.  For this one the two themes most prominently represented are pacing and group engagement ~ as it relates to Final Encounters.  The legacy of some of these changes, now finally implemented, goes back much further than you might guess... but there's no need to go into that just now.  What matters is that today, at last, all Final Encounters now have a mini-game that properly keeps all players engaged throughout the encounter.
We hope you'll find it both challenging and worthwhile to make the adjustment.
Release Notes for Ruleset 1.1
Heroes of Feonora, RPG Board Game

Game Manual,
   Similar to the Diplomacy game re-tooling from version 1.0.8 the Fish Delivery
   game has been re-worked with greater focus on group participation and strategy.
   This includes a secondary 'Desperation option' for those groups unfortunate
   enough to arrive with few fish (and little hope for completing the game otherwise)
   Small wording changes and grammar fixes throughout.

Victory phase booklet,
   The Character leveling structure is now broken into three tiers such that Rank
   increases are now given as follows:  Any player that fails to earn a Victory Badge
   goes up one Rank.  Players that earn any number of Victory Badges increase by
   two Ranks.  The winner of the Hero Award goes up three Ranks.
   Changed the "Hero" rank to "Hero of the Ages"

Town Cards,
   The previously orphaned (and ever so lonely) 'No Random Events' card at (T024)
   is now "The Next Big Thing" and has something to do with Fighter-type
   characters who happen to come across a curious bloke looking to put together
   some sort of spectacle... for which he probably does not have the proper permits.
   Two Troubles cards, Scribbles (T041) and Sewer Monster (T057) can now only be
   completed with an Attack roll, merely driving away the pest rather than
   destroying it.  They can no longer be solved with magic.
   Trouble with Drunken Rabble (T042) can now be completed with an "Agility,
   Persuasion or Attack" roll.  Well they had it coming right sure enough.
   The Thievery roll on "Stolen Heirloom" (T050) has been reduced from 8 to 7.
   Random movement cards (T064) thru (T080) have been livened up with a dash of
   roleplay elements, along with increased movement values.  Similar change have
   been applied to The Giving Tree cards (T021) and (T022) as it applies to
   Treasure Hunters.

Adventure cards,
   Campfire Camradarie (A048) now gives players what they've been wanting all
   along... the option to get up and show us the dance ~ still tied to character agility
   so as to keep things fair.
   Bank Day (A071) and (A072) interest payouts have been ever so slightly
   increased at the higher range.

Dungeon cards,
   Booby Trap of Teleportation (D045) is now "Booby Trap of Greed and Pilferage."
   Bank Day (D075) and (D076) interest payouts have been ever so slightly
   increased at the higher range.
   In order to quicken the pacing while venturing underground one of the "2" values
   was bumped up to a "3."  This will effect eleven cards (card backings) and give
   many underground journeys slightly more upbeat pacing.

Character Sheets,
   The number of Hero Bonuses needed to reach the "Special" upgrade has been
   reduced from ten to eight.  This affects existing Hero Bonus HP stats in that the
   numbers 1 and 9 have been eliminated.
   For newly created characters notice that the check boxes have been removed
   entirely from the Basic Ability dice selection area.  This is meant to encourage
   coloring in the dice to give each character sheet more personality.

The Bakery Game,
   Just a reminder that 'The Ingredient Fix' addendum remains separate from the
   Game Manual, but serves as an excellent way of sprucing up group
   activities - not to mention earning potential - over at the Bakery.

So that wraps it up for this release.  Please keep the feedback coming (we care about your experience with the game and any thoughts or constructive criticism).  And of course we'd be remiss not to thank those who've offered feedback and words of encouragement.  We dare say these past years have seen improvements on a level that even we wouldn't have foreseen in the earlier stages of development.
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