But a project like this never seems quite satisfied with staying in one place and there is a desire to eventually expand the visual feature set. With that in mind I'd like to introduce two people with whom we've recently collaborated.
Some time ago I approached the online art community... mostly to see what level of interest the project might generate. The initial response wasn't overwhelming, but turned out to be more encouraging than first anticipated. Eventually two artists emerged with a willingness to lend some of their time and talent to the project, a project mind you not backed by a big name or studio-sized budget. Suffice it to say the resulting production drawings couldn't have been more pleasing to watch, as they slowly took shape - bringing a wonderful mixture of characters to life. As a result of those efforts Heroes of Feonora has been able to debut its first collection of proper artwork in the form of Character Portraits, highlighting the outstanding talents of Ian Garnett and Reggie Cuvelier.
Both artists came through with a visual style that compliments the whimsical nature of Feonora, an imaginary world filled with creatures and characters ranging from serious to comical (and everything in-between). Much of Feonora pays tongue-in-cheek homage to traditional roleplaying conventions, while the rest strives to achieve a unique sense of identity and inter-character cohesion within the overall genre. Reggie and Ian's works go a long way in conveying both elements of the game world and the credit is deservedly theirs. From a designer standpoint there's only so much you can convey to the artist ...afterwards, it's up to them to take hold of your vision and then bring it to life.