I know. What in the heck have you been doing all this time!! no one asks. Huh. I'm not even sure. But this much is true sure enough, developing a simple yet actually rather complicated rpg boardgame is, as the Hauflins would say, "Nothing to shake a bobble at and no mistake." One has to have time to play the game, and think about stuff, and then write stuff down (boring), talk about it for a while, go make another cup of coffee, play video games because Breath of the Wild is just that good, come back and talk about stuff again only more serious this time. And theeeeeen, if something's going to change well I don't know but all these files have to get updated and then you have to do a funny blog post -- who said that? okay blog post to get everyone up to date. Then print out new cards and stuff. It's ... alot of work okay. And also our sailing ship the "Endless Horizon" was caught in a storm and we ended up washed ashore with nothing but shoes that wouldn't fit and a talking volleyball that, frankly, kind of made us uneasy so we had to toss it out to sea ...only it keeps coming back and it just sits there, and we just sit there and we're like "...the volleyball is back again. What should we do now" and then the other person is like, "well we need food could we maybe just ignore it" and the other person is like, "no." So we have to take it with us. Okay that story is not entirely true ...sometimes the volleyball is kind of amusing. Where was I going with that? Oh yes. Delays. delays. keep typing the word delaaaaays just to make a point. So there we were. Stuck on a remote island, far from civilization and it's really hard to keep the computer up and running (I mean you should see the contraption we got going just to keep it humming, and don't even ask about connecting to the internet...) and yet somehow, trying to work on a game that, at best can only be played by the most dedicated of quite very special people willing to put ever so much time into building a set. Who would do it? Why would they do it!? You'd have to be pretty much bonkers to think that you could make such a thing (let alone share it with the world on a shoestring budget). But then, maybe not knowing quite what you're getting yourself into can be its own sort of benefit. Hang on. If we're connected to the internet then maybe we could just, ask for help? Eh?! What's that? "Hey mister Hobgoblin, whatcha doing there next to the elaborate contraption? Em, that part there is a rare one-of-a-kind transistor thingy (that we had to go on an epic quest just to find and there's only one and our computer can't work without it, let alone the coffee maker which is like, super important to us)." "Hey! Please don't take that! Stop! You there! I said .... .... ...." End transmission.
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Hello friends. Much as we wish this post were to announce something new or exciting we only can say the reason things have been so quiet is that we haven't been able to work on further development. Real life has been, well... the way it so often goes these past few years and conditions just haven't been right for us to continue with improvements and updates. But we are still here and always enjoying hearing from you. In fact, if you head on over to the contact form (far right of menu up top) drop a line and attach some photos of your group ~ along with what is surely a neat custom build of the game. It would be a real boost of motivation to see what players are up to. At the moment, things being as they are, we can't anticipate when development on the game will be able to resume (so many factors) but rest assured this project remains dear to our hearts and something we'd like to continue working on for many years to come. P.S. Filling out the player survey is a great way to contribute to the project.
So many interesting things going on in The City. The Royal Gardens, extravagant galas, the bustling streets, groups of strange little tourists (that look suspiciously like Goblins in disguise) snapping photos of the Cupcake Factory... all the delightful shops and welcoming cafes to visit. It's no wonder that folks from all over the land make a visit to The City part of their Holiday itinerary. Visits to nearby RPG University and the School of Magic in particular are big attractions as well. After a tough job ridding the world of evil bad guys and otherwise righting the wrongs that plague the land, our valiant heroes deserve the pleasure of an exciting (or relaxing) day browsing the quaint shops and trendy cafes of The City. Please allow us to introduce the latest element to the world of Feonora, the new "Goods and Wares" shopping and collectibles add-on. This entirely optional multi-page file features a selection of The City's most frequented establishments along with unique books, interesting wares, delectable treats and other rare finds. Have a glimpse below... Or download the entire Goods and Wares pdf to peruse at leisure. It's something for our Characters to enjoy at the end of the Victory Phase when they perhaps have a few extra Copper Pieces to spend. Your Characters will find that bargaining is a big part of the shopping experience so come prepared to nab that special something for a good deal less than the price on the tag. Just be sure to properly follow the rules of bargaining etiquette. Speaking of extra Copper Pieces we should use this opportunity to talk about the new Banking mini-game and upcoming revisions to Bank Day cards. There's no guarantee these changes will result in greater returns on your Character's deposits, but they should prove a more exciting way of exploring that possibility... Up to this point the Bank has played more of a background role, during Town Time especially but also in the way it related to “Bank Day” cards. It has served mostly as an opportunity for characters, very rarely mind, to score big returns late in the game (or at least offer a safe place to store CP away from the prying hands of Thieves, Brigands and Tax Collectors... as any good bank should). This update maintains the original spirit of the Bank while reworking the act of making a deposit during Town Time into a new mini-game. It also gives the various Bank Day cards a refresh, with the same opportunities to score big, or suffer a cruel and dreadful Stock Slump. Previously, the main activities that took place in the Bank were making a deposit or withdrawal (or the occasional Trouble card). Withdrawing funds from one’s deposit box remains the same and still consumes one Action. What has changed is that now, whenever a Character makes a deposit they will have a chance at triggering an event... one that affects all Characters with money in the Bank. Here's how it works. Every time a Character makes a deposit (of any amount) the player may attempt to roll a Set, Sequence or Combo. If successful then this player has just triggered something that we might think of as a “Market” event. The result? All players with a deposit have a chance to earn interest by rolling a d12 and collecting the value showing on the die... unless you have the misfortune of rolling a (1), in which case your Character’s bank funds are reduced by 1 Copper Piece. Since it is in the nature of Thieves to have certain knowledge of and connections to The Underworld they tend to have, shall we say “insights” into some of the activities shaping the “Market.” While not always reliable, this does enable Thieves a slightly better chance at triggering one of these events. When making an attempt at rolling a Set, Sequence or Combo one die can be re-rolled for each Thief you control. There's much more in the way of details on these new game elements covered in the latest Upcoming Changes document, including an example of how the new Bank Day cards will (likely) be structured... ...along with more thorough exposition on how everything ties together. In the meantime, keep practicing those finer techniques of getting a solid Set, Sequence or Combo. That way you'll have more CP to spend in The City : D
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