We've just uploaded a teeny, tiny updated pdf pack to address a small technical issue with the Companions deck. Turns out the bottom row of the fourth sheet was ever-so-slightly larger than the others (by like a micron) causing the cards (and therefore the entire deck) to be not quite so flush and symmetrical ...you know, the way you would want your date for the prom to be. So we fixed it. Oh, and we've also included a second version of the Bakery dice giving players an option between the standard "regular bread" dice and the more exotic, delicately scented* and strangely alluring "steamy bread" version. *Scented papercraft dice may not work or function in all regions subject to import duties and other nonsensical flim-flam-ery but wouldn't it be totally excellent if they really did smell like freshly baked bread cause I'm actually hungry right now. Um. Batteries not included. Oh but to be slightly more serious for a moment, it does bare mentioning, for anyone still following the progress of this little project... (crickets). We were on a nice little roll there for a while during the early months of 2024 but we'll be gosh darned if life doesn't have its little ways of coming around and being like, "HEY! Pay attention to this OTHER THING that is actually way less fun and relaxing to work on than a silly dumb Board Game THING! which doesn't even have a properly organized manual (lol) OMG!" Yes. Life shouts too much (and it's also kind of mean). What's the deal with that anyway.
This is just a quick, possibly temporary post, to let players know that the Addendum has just been updated to the (2024b) edition. Some of the changes since the earlier (2024a) edition include:
The pdf packs have been updated as well with the following newly revised components:
The addendum itself may indicate that the Companions deck is still out-of-date whereas in fact it has indeed been updated. So the samples there may not 100% match. We'll talk more about the Companions deck and the new health system in a future post, but the main thing is the way that Companions are (somewhat) less about boosting your character's resilience and a bit more about how the Fighters might step in at the Fighter's Guild, or work together during combat encounters. All told this brings the game up to something along the lines of Ruleset v2.39. ...bearing in mind there are still other components waiting to be updated or, in the case of the Fortitude tokens, being created.
The somewhat recent (2024a) Rules addendum briefly included changes to the way Master Class Fishing works. The main reason for the adjustment was the introduction of a fishing advantage for Magic Users. When we first began developing the interplay between these two ideas there turned out to be a whole heap of potential ways to implement them, and I don't mind admitting we went back and forth on these... While we did eventually settle on the idea of adding a value to the streak (and then stopping) it was basically a feeling of alright, this is fine. Players will catch more fish but then that also opens up the activity as a more viable avenue for generating CP. Although this idea, like the others "works fine" none of them felt entirely satisfying. Sometimes you just need to step back and revisit something until the right idea comes along. So to make this work in a way that does feel more satisfying, without getting overly complicated, it's time to (finally) introduce dedicated Fishing dice. The most recent Addendum (2024b) now features the new Fishing dice along with a revised/simplified method for Master Class fishing and the Magic User fishing advantage. Here's what the dice look like in the updated Papercraft dice (pdf). You'll notice that rolling a single die is going to work exactly as it always has, with each roll offering a 50% chance at getting a catch. In other words, instead of working with Odds and Evens we're working with Blanks and Fish symbols. Try to get a streak going and keep it going as long as possible. So in this respect the activity will be familiar and comforting. Here's what's new with respect to the skill enhancements. The Magic User fishing advantage Any Magic User, when fishing, may re-roll one blank. Simple as can be. Master Class fishing - It isn't easy to reach this prestigious level of skill. But when they finally do your character now gets to use both dice when fishing. Oh-ho yeah. Every fish symbol that comes up counts toward the fishing streak. As soon as a blank comes up the die is out. Continue fishing until both dice have run out. What about Characters who are both Magic Users and Master Class? Roll both dice as usual. Being a Magic User still let's you re-roll one (and only one) blank. All fish symbols count toward the streak until both dice have run out. And that's it. Streamlined. Simplified. More custom dice. More fun! We'll try to get the revised addendum out in a timely manner. Just know there's lot's of stuff that needs to happen behind the scenes so it won't be just a handful of days, which is why we've gone ahead and posted this blog entry so at least players can start working on their Fishing dice ahead of time. Oh, just one other quick thing regarding the new Fountain of Recovery (p.16). Funny it's on page 16 because on a roll of (16) the Fountain is going to give back your coin along with a second Copper Piece. Sort of like a small gesture of gratitude for an attempt that almost, but didn't quite make it. That'll get updated in the (2024b) addendum as well.
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