So many interesting things going on in The City. The Royal Gardens, extravagant galas, the bustling streets, groups of strange little tourists (that look suspiciously like Goblins in disguise) snapping photos of the Cupcake Factory... all the delightful shops and welcoming cafes to visit. It's no wonder that folks from all over the land make a visit to The City part of their Holiday itinerary. Visits to nearby RPG University and the School of Magic in particular are big attractions as well. After a tough job ridding the world of evil bad guys and otherwise righting the wrongs that plague the land, our valiant heroes deserve the pleasure of an exciting (or relaxing) day browsing the quaint shops and trendy cafes of The City. Please allow us to introduce the latest element to the world of Feonora, the new "Goods and Wares" shopping and collectibles add-on. This entirely optional multi-page file features a selection of The City's most frequented establishments along with unique books, interesting wares, delectable treats and other rare finds. Have a glimpse below... Or download the entire Goods and Wares pdf to peruse at leisure. It's something for our Characters to enjoy at the end of the Victory Phase when they perhaps have a few extra Copper Pieces to spend. Your Characters will find that bargaining is a big part of the shopping experience so come prepared to nab that special something for a good deal less than the price on the tag. Just be sure to properly follow the rules of bargaining etiquette. Speaking of extra Copper Pieces we should use this opportunity to talk about the new Banking mini-game and upcoming revisions to Bank Day cards. There's no guarantee these changes will result in greater returns on your Character's deposits, but they should prove a more exciting way of exploring that possibility... Up to this point the Bank has played more of a background role, during Town Time especially but also in the way it related to “Bank Day” cards. It has served mostly as an opportunity for characters, very rarely mind, to score big returns late in the game (or at least offer a safe place to store CP away from the prying hands of Thieves, Brigands and Tax Collectors... as any good bank should). This update maintains the original spirit of the Bank while reworking the act of making a deposit during Town Time into a new mini-game. It also gives the various Bank Day cards a refresh, with the same opportunities to score big, or suffer a cruel and dreadful Stock Slump. Previously, the main activities that took place in the Bank were making a deposit or withdrawal (or the occasional Trouble card). Withdrawing funds from one’s deposit box remains the same and still consumes one Action. What has changed is that now, whenever a Character makes a deposit they will have a chance at triggering an event... one that affects all Characters with money in the Bank. Here's how it works. Every time a Character makes a deposit (of any amount) the player may attempt to roll a Set, Sequence or Combo. If successful then this player has just triggered something that we might think of as a “Market” event. The result? All players with a deposit have a chance to earn interest by rolling a d12 and collecting the value showing on the die... unless you have the misfortune of rolling a (1), in which case your Character’s bank funds are reduced by 1 Copper Piece. Since it is in the nature of Thieves to have certain knowledge of and connections to The Underworld they tend to have, shall we say “insights” into some of the activities shaping the “Market.” While not always reliable, this does enable Thieves a slightly better chance at triggering one of these events. When making an attempt at rolling a Set, Sequence or Combo one die can be re-rolled for each Thief you control. There's much more in the way of details on these new game elements covered in the latest Upcoming Changes document, including an example of how the new Bank Day cards will (likely) be structured... ...along with more thorough exposition on how everything ties together. In the meantime, keep practicing those finer techniques of getting a solid Set, Sequence or Combo. That way you'll have more CP to spend in The City : D
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