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RPG University School of Magic

7/13/2017

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This update has been a long time coming and it's about the new approach to Magic Spells.  In actuality the fundamental mechanics have not changed.  But this shift in focus, from purely mechanical to bringing out the dramatic flourishes of spell casting has been informed by the idea that this game is about the fun and joy of roleplaying  ~ entertaining friends and family while doing so.
With that in mind,
Magic Spells must now be performed by the magic user before rolling the die. Naturally, this has always been the case only now we finally get to see and hear what our magic users have been doing all this time, no doubt giving us all a better appreciation for the skill (and performance art) that goes into the use of Magic.

Traditional combat spells and their counterpart utility spells are now differentiated with distinctions in card design.

Meanwhile,
 Shrink-i-fecto (S005) has been reconfigured into a Yellow spell of the Catch or Destroy variety. For those who don't often use them, these are those rare spells that can be used to both Destroy a Foe or, if the situation calls for it, catch a Criminal during Town Time.  The player figurine still has to be positioned next to the criminal (as before).

Foot (S010) has been remanded from the Red Spell family into the lesser Purple Spell family. I repeat, this has nothing to do with the incident involving Fessiwig and the bandits who tried to make off with his lunch basket only they were running past the Bank Manager at the time they were caught and let's just say there was a bit of a kerfuffle and poor Tynifir had to witness the whole thing and who would have thought that lunch baskets and Bank Managers could fly so far?  and thank heavens Olga is good at catching people (of all sizes).

Magic Stones (S013) has moved from the Yellow Spell family to the Purple Spell family.  We could tell you why but even we don't know, which is to say they won't tell us.  But it does seem as though they've got that extra bit of Zing! to them.

Vacuum Jar (S016) has become one of the Catch or Destroy type spells, but that's only because of the recent discovery of a secret code engraved on the back of the spell, describing how to release the occupant.  No one would have known this until a group of students at the University discovered the only way to see it: a bit of lemon juice, dabbed gently, and a pair of enchanted spectacles (that you have to send for on the back of a cereal box).

Furbonite (S018) has also joined the illustrious ranks of Catch or Destroy type spells on account of the hidden "Defrost" command revealed to us by a mysterious bounty hunter ...who turned out to be a Princess on a secret mission to both rescue her beau and free the galaxy from "Imperial Scum."  We just liked her spiffy hairdo.

Mordokai's Sword has been retired and now serves as a Training Spell over at RPG University.  Since the sword could only ever be in one place at any given time that makes it easier for students to learn advanced combat spells without having too many pupils being chased into the bog (all at once).  Plus the kitchen staff like to borrow it for meal preparations.  Thankfully, one of Fessiwig's secretive and anonymous associates had just recently uncovered the existence of a Mordokai spell that, up until now had been thought lost to the annals of myth and time.

Crushy Weight (S024) has also been retired.  But you'll find much of the same usefulness in its replacement, which offers the same satisfying Crush! capability along with more of that special pizzazz inherent in all giant toaster ovens.

Bear in mind that Polymorph (S025) will always transform your foe into a 'random inanimate object,' which is to say that it will be a different object each time.

Both Unlock spells still work same as before, the only difference being they were not created by the same wizard, so the approach is slightly different depending on which one your character is using.

An entirely new detect trap spell has joined the others in the form of "Boothby's Trap Detection" (S041) which, as the name suggests, is intended to assist with booby traps in general ~ that's if you can get it to work.  The Yellow Spell "Faeries Wings" was retired to make room for this one.

We would also like to introduce a new spell called "Ephasia" which, much like health items, makes this the only spell that essentially can be used freely ...well, almost.  And using it does have a cost. The Yellow Spell "Doublesome" was retired.

This last one is more commentary on a spell that hasn't changed.
The original intent behind Wafflesnore's Lootfinder (S043) has always been that this was a spell primarily for Magic Users who did not also have the Treasure Hunter skill.  In other words, successfully casting the spell should not result in the same character searching for treasure twice.  We've attempted to clarify the spell to make that more apparent.

And now the most earthshaking part about this entire update.  Please brace yourselves.  No, better sit down.  Actually sit down and hold someone's hand (while also bracing the family pet) (or a stuffed animal)... Are you sat?  Alright.  Here goes.  All of the spell cards have been... Re-numbered  AAAaaahhhhhhhhhh!!  well nearly all of them at any rate.  Sorry.  It had to be done.  But you can thank us by coming up with even better ways of casting these spells, should you think of any.

Download the newly updated, performance driven Spell Cards
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