As always no major changes to the fundamental gameplay, but 1.0.6 does introduce a few minor tweaks, along with one new Special Achievement.
Seasoned characters will want to pay attention to this one.
Magic Users now start the game with 1 Spell card.
Treasure Hunters now start the game with 5 CP in the Bank.
Character Sheet,
Added 6 more slots to the Fishing Academy training, bringing the total cost to achieve "Expert" level up to 900 CP.
Victory Phase,
Characters can now trade in leftover Fish for 1 CP per fish.
Special Achievements,
Characters can now earn a one-time Artifact Completion Bonus.
Replaced Charm and Restoration spells with traditional combat spells
Fandango (S001) can now be used to 'Destroy a Foe or Catch a Criminal'
Switched the Agility roll requirement for Carnivorous Plant (A044) and Orcish Archers (A045).
Defeating Chompy Treasure Chest (D007) now doubles result of loot roll.
Goblin Fish Thief (D033) now steals two fish instead of just one...the little bugger.
Creeping Nordles (D050) renamed to "Fungal Nuisance" and reduced Agility roll from 6 to 5.